Overview
Animation and Gaming Industry
Key Highlights
Super Pitch
Who Should Attend?
Program
Fee Structure
Online Registration
Download Registration Form
Venue and Hotel
Sponsors
Sponsorship
Exhibition and Stalls
Alternate Reality Game
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Super Pitch
As part of the NASSCOM’s endeavor to promote the creation, development and maturing of the ecosystem of Indian animation industry, the forthcoming NASSCOM Animation & Gaming India 2007, has specially included a session on ‘Super Pitch’. As the ecosystem evolves and the tempo of original content creation increases, for any project to be green lit depends, on how well it is thought through and pitched to the stakeholders’ viz. potential broadcaster/ producer/ distributor. NASSCOM would like to promote the interests of Indian content creators and those who aspire to understand and hone his skills in pitching his offering. The whole exercise of thinking your project through in an objective manner and then sharing the various elements that makes your show unique is what the super pitch will enable you to practice. The objective of the super pitch is to breathe confidence into aspirants who wish to create original content even as your show is exposed to a large audience of stakeholders and decision makers.
Takeaways for the Participants The experience of creating a Bible and the experience of pitching it. Exposure to key decision makers and an entire gamut of stake holders in the Indian animation ecosystem Special Profile of your Bible on Animation Xpress.com as well as exposure to all its readers
Time Lines
Points & Guidelines for the Bible & Pitch (A basic primer for participants)
While the way you make your pitch is up to the individual, we are providing you with a basic primer with a list of a few essentials that need to be mentioned in your Bible. The sequencing of the same and the materials as well as the manner in which you pitch is left to the individual’s discretion.
A few essentials that need to be highlighted in your Bible / pitch / presentation include: Poster & Title of your show Target age group / genre Style / treatment Initial platform/ product for launch Synopsis Character sketch / description Backgrounds & Universe The USP of your show Budget for producing the show Credits, with profile of creators
Formats
Please send your pitch to NASSCOM in any of the following formats PDF, power point, DVD / CD, Physical Hard Copy Who can Participate What can the content be?
TV Show TV Special Direct 2 DVD Feature Film
Rules & Regulations
- There is no limit to the number of entries that can be submitted from individuals as well as studios
- NASSCOM has fine tuned the format of the super pitch based on feedback and inputs from the industry
- Last date for receiving entries is 15 December 2006
- Entries can be sent in formats including PDF, power point, DVD, CD, Hard Copy.
- All postage/courier charges must be pre-paid.
- While the show could be of any language, the pitch would have to be made in English
- The details on the entry form should be typed or handwritten clearly (In Legible and Readable Capital Letters Only).
- Entries once submitted to and accepted by NASSCOM, will be considered as final. No alterations, replacements will be permitted.
- Duplication of entries by the same studio/individual will not be allowed.
- Each form can be used only for a single Entry; No Multiple Entries per form will be permitted. If you need more forms, you can download them from the NASSCOM website.
- The NASSCOM ANIMATION & GAMING SUPER PITCH Jury decision will be final and binding for all the entrants.
- Please label your entries with clarity giving proper credits and details
- A covering letter from the entrant claiming ownership of the work must be submitted.
- The jury of NASSCOM Animation super pitch reserves the right not to award a winner in any particular category, if the quality of the entries does not meet up to the required standards.
- By entering the competition, entrants warrant to NASSCOM that they possess or have secured all necessary rights, clearances, and/or licenses with respect to all materials and elements embodied in works submitted for the competition, and that the use by NASSCOM of such works will neither violate nor infringe upon the copyright, trademark, privacy, creative, or other rights of any party not submitting the work. Entrants agree to defend, indemnify, and hold NASSCOM harmless from and against any and all claims, damages, costs, and losses arising out of the breach of this warranty.
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